Procedural Generation The Future Of Gaming
All the way back in 1980, we had even uglier, ASCII text-based procedural levels in Rogue, and the concept was relied on heavily in ‘98 with the original Diablo. There the levels and loot drops were different on each run through, with only specific bosses remaining consistent. Fast forward to 2016, and there’s a slew of newly released or upcoming games with a heavy procedural emphasis, displaying either different creatures and terrain while discovering new planets or randomizing the layout of a city while fleeing from mobs of angry, drugged-up hippies....